A personality customization instrument for the Draenor growth of the massively multiplayer on-line role-playing recreation World of Warcraft allowed gamers to plan and optimize character builds earlier than implementing them in-game. This sometimes concerned choosing skills and skills from a variety of choices introduced in a visible interface, typically together with detailed descriptions and statistical breakdowns of every selection’s affect. An instance can be a participant selecting between skills that improve single-target harm versus those who enhance area-of-effect capabilities.
Such instruments had been invaluable for maximizing character effectiveness in numerous facets of the sport, from player-versus-environment content material like raiding and dungeons, to player-versus-player situations akin to battlegrounds and arenas. They supplied a vital platform for theorycrafting and experimentation, enabling gamers to discover totally different builds with out having to respec their characters in-game, a course of typically related to a gold price. The existence of those assets additionally contributed to a thriving neighborhood dialogue round optimum character builds and techniques. This contributed to the general depth and engagement with the sport through the Draenor growth.